DCM TEAM Администратор
Сообщения : 106 Дата регистрации : 2011-07-14 Возраст : 14 Откуда : }{имки
| Тема: Проблемы запуска игры версии 1.6.02. Пт Июл 15, 2011 9:32 am | |
| Если игра при первом запуске вылетает на рабочий стол, а в логе ошибки(лог можно посмотреть в папке :Stalker COP\Профиль игры\Мертвый город MOD\Лог игры) есть wpn_knife, то создайте в папке Stalker COP\gamedata\configs\weapons файл w_knife.ltx (создаёте текстовый файл потом окончание тхт заменяете на ltx) и наполните его таким содержанием: - Спойлер:
[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\knife" ; option for Level Editor $npc = off ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_KNIFE min_radius = 0 max_radius = 50 description = st_knife ef_weapon_type = 1 ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- ;--- scope weapons ------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov ;------------------------------------------------------------------------------- cost = 0 ammo_limit = 120 ammo_current = 96 ammo_elapsed = 16 ammo_mag_size = 15 ammo_class = ammo_9x19_fmj, ammo_9x19_pbp hand_dependence = 1 single_handed = 1 slot = 0 animation_slot = 5 ; type of the animation that will be used default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 inv_name = st_knife inv_name_short = st_knife inv_weight = 0.0 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 18 inv_grid_y = 8 upgr_icon_x = 875 upgr_icon_y = 556 upgr_icon_width = 148 upgr_icon_height = 52 kill_msg_x = 197 kill_msg_y = 177 kill_msg_width = 53 kill_msg_height = 16 show_ammo = false ;------------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.5 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) crosshair_inertion = 0.01 ;отдача cam_relax_speed = 8 ;скорость возврата в исходное положение cam_dispersion = 0.65 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.0 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 20.0 ;максимальный угол отдачи cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.9 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе misfire_probability = 0.005;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.02 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.00001 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00002 ;------------------------------------------------------------------------------- ; ttc hit_power = 1.0, 1.0, 1.0, 1.0 hit_impulse = 10 hit_type = wound hit_power_2 = 1.5, 1.50, 1.50, 1.50 hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0 hit_impulse_2 = 50 hit_type_2 = wound;wound_2 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.8 PDM_disp_accel_factor = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 use_aim_bullet = true ;Поддерживается ли первая суппер пуля time_to_aim = 1.0 fire_distance = 1.8;1.4 bullet_speed = 1000 rpm = 1000 rpm_empty_click = 1000 ; end ttc ;------------------------------------------------------------------------------- ; splash parameters splash1_direction = 0.0, -0.3, 1.0 splash2_direction = 0.0, 0.0, 1.0 spash1_dist = 1.2;0.7 ; fire_distance / 2 spash2_dist = 1 spash1_radius = 0.5;0.7 spash2_radius = 0.25 splash_bone = bip01_spine1 splash1_hits_count = 3 splash1_pervictim_hcount = 1 splash2_hits_count = 2 splash_hit_divide_factor = 0.75 ;------------------------------------------------------------------------------- hud = wpn_knife_hud visual = dynamics\weapons\wpn_knife\wpn_knife.ogf position = -0.021, -0.085, 0.024 orientation = 0, 90, 0 fire_point = 0.0, 0.133, 0.161 flame_particles = smoke_particles = shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells ;------------------------------------------------------------------------------- startup_ammo = 1000 wm_size = 0.10 light_disabled = true ph_mass = 4 ;cost = 350 ;addons scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = false ;звуки snd_draw = weapons\walther_draw snd_holster = weapons\generic_holster snd_shoot = weapons\knife_1 snd_empty = weapons\pistol_empty snd_reload = weapons\pm_reload, 0.8 snd_close = weapons\generic_close [wpn_knife_hud]:hud_base zoom_hide_crosshair = true hands_position = -0.021000,-0.160000,0.002500 hands_orientation = -0.500000,1.000000,1.149999 hands_position_16x9 = 0.033000,-0.189500,0.039000 hands_orientation_16x9 = 2.349998,2.749999,2.849998 item_position = 0.003164,-0.002989,0.000906 item_orientation = 175.276352,-184.681427,-545.486328 item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf attach_place_idx = 0 shell_point = 0,0,0 shell_bone = wpn_body fire_point = 0.004500,0.062500,-0.178499 fire_bone = knife anm_show = knife_draw anm_show_empty = knife_draw anm_hide = knife_holster anm_idle = knife_idle anm_idle_aim = knife_idle anm_attack = knife_kick_1 anm_attack_e = knife_kick_end1;--remove me anm_attack2 = knife_kick_2 anm_attack2_e = knife_kick_end2 ;--remove me anm_idle_moving = knife_idle_moving anm_idle_sprint = knife_idle_sprint anm_bore = knife_idle_bore aim_hud_offset_pos = -0.077000,0.022000,0.000000 aim_hud_offset_rot = 0.000000,0.005000,-0.015000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0
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